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	<title>Comments on: Desktop Fireworks</title>
	<atom:link href="http://www.todayandtomorrow.net/2008/09/01/desktop-fireworks/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.todayandtomorrow.net/2008/09/01/desktop-fireworks/</link>
	<description></description>
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		<title>By: 2009 &#8211; Real time year</title>
		<link>http://www.todayandtomorrow.net/2008/09/01/desktop-fireworks/comment-page-1/#comment-63854</link>
		<dc:creator>2009 &#8211; Real time year</dc:creator>
		<pubDate>Tue, 19 Jan 2010 15:42:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.todayandtomorrow.net/?p=3961#comment-63854</guid>
		<description>[...] to your webcam to make some &#8211; even-weirder &#8211; monsters walk on your -real- desktop or fireworks come out of your [...]</description>
		<content:encoded><![CDATA[<p>[...] to your webcam to make some &#8211; even-weirder &#8211; monsters walk on your -real- desktop or fireworks come out of your [...]</p>
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	<item>
		<title>By: flashapps.as &#187; AS3 Augmented Reality in Flash and Papervision 3D and FLARToolKit:</title>
		<link>http://www.todayandtomorrow.net/2008/09/01/desktop-fireworks/comment-page-1/#comment-62137</link>
		<dc:creator>flashapps.as &#187; AS3 Augmented Reality in Flash and Papervision 3D and FLARToolKit:</dc:creator>
		<pubDate>Thu, 22 Oct 2009 13:54:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.todayandtomorrow.net/?p=3961#comment-62137</guid>
		<description>[...] http://www.todayandtomorrow.net [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.todayandtomorrow.net" rel="nofollow">http://www.todayandtomorrow.net</a> [...]</p>
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	<item>
		<title>By: Colorama - today and tomorrow</title>
		<link>http://www.todayandtomorrow.net/2008/09/01/desktop-fireworks/comment-page-1/#comment-60158</link>
		<dc:creator>Colorama - today and tomorrow</dc:creator>
		<pubDate>Mon, 06 Jul 2009 21:36:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.todayandtomorrow.net/?p=3961#comment-60158</guid>
		<description>[...] apps have been around for years but since a Flash based solution called FLARToolKit popped up last summer, every cool ad kid seems to propose it to his clients. So what&#8217;s next? Tilt-shift time-lapse [...]</description>
		<content:encoded><![CDATA[<p>[...] apps have been around for years but since a Flash based solution called FLARToolKit popped up last summer, every cool ad kid seems to propose it to his clients. So what&#8217;s next? Tilt-shift time-lapse [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Lemonary &#187; Joining the AR Club</title>
		<link>http://www.todayandtomorrow.net/2008/09/01/desktop-fireworks/comment-page-1/#comment-59289</link>
		<dc:creator>The Lemonary &#187; Joining the AR Club</dc:creator>
		<pubDate>Sat, 16 May 2009 10:17:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.todayandtomorrow.net/?p=3961#comment-59289</guid>
		<description>[...] reality? It&#8217;s a combination of computer vision and 3D rendering. Check out GE&#8217;s demo, fireworks, a magic trick, a hole in the head and some AR humor. If you have a webcam and print the right [...]</description>
		<content:encoded><![CDATA[<p>[...] reality? It&#8217;s a combination of computer vision and 3D rendering. Check out GE&#8217;s demo, fireworks, a magic trick, a hole in the head and some AR humor. If you have a webcam and print the right [...]</p>
]]></content:encoded>
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	<item>
		<title>By: today and tomorrow - pieter</title>
		<link>http://www.todayandtomorrow.net/2008/09/01/desktop-fireworks/comment-page-1/#comment-49716</link>
		<dc:creator>today and tomorrow - pieter</dc:creator>
		<pubDate>Fri, 09 Jan 2009 13:00:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.todayandtomorrow.net/?p=3961#comment-49716</guid>
		<description>1. download all the classes of Flartoolkit and Papervision3D
2. open this class org.papervision3d.cameras.Camera3D
3. change this var from private to public
private var _projection:Matrix3D;
-&gt;
public var _projection:Matrix3D;
4. use this class net.saqoosha.flartoolkit.example.SimpleCube as your document class
5. export</description>
		<content:encoded><![CDATA[<p>1. download all the classes of Flartoolkit and Papervision3D<br />
2. open this class org.papervision3d.cameras.Camera3D<br />
3. change this var from private to public<br />
private var _projection:Matrix3D;<br />
-><br />
public var _projection:Matrix3D;<br />
4. use this class net.saqoosha.flartoolkit.example.SimpleCube as your document class<br />
5. export</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nieniemans</title>
		<link>http://www.todayandtomorrow.net/2008/09/01/desktop-fireworks/comment-page-1/#comment-49706</link>
		<dc:creator>Nieniemans</dc:creator>
		<pubDate>Fri, 09 Jan 2009 12:02:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.todayandtomorrow.net/?p=3961#comment-49706</guid>
		<description>Hi Pieter,

I am trying to get it working too. My first goal was to change the standard generated cube, to my own model. 
This sure might be a noob question, but i  didn&#039;t figure out yet how to compile all of this in a sfw file that i can run. I do have some experience with actionscript but not this much, that i know  how to compile these files. 

Can&#039;t you maybe write a short tutorial for this like Steff also asked before?</description>
		<content:encoded><![CDATA[<p>Hi Pieter,</p>
<p>I am trying to get it working too. My first goal was to change the standard generated cube, to my own model.<br />
This sure might be a noob question, but i  didn&#8217;t figure out yet how to compile all of this in a sfw file that i can run. I do have some experience with actionscript but not this much, that i know  how to compile these files. </p>
<p>Can&#8217;t you maybe write a short tutorial for this like Steff also asked before?</p>
]]></content:encoded>
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	<item>
		<title>By: today and tomorrow - pieter</title>
		<link>http://www.todayandtomorrow.net/2008/09/01/desktop-fireworks/comment-page-1/#comment-44411</link>
		<dc:creator>today and tomorrow - pieter</dc:creator>
		<pubDate>Thu, 04 Dec 2008 23:09:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.todayandtomorrow.net/?p=3961#comment-44411</guid>
		<description>Hey steff, with the latest svn revisions of flartoolkit and papervision3d it is actually quite simple.
You just have to change one thing in a papervision3d class. You have to change a variable from private to public, if I remember well it was in the camera3D class of papervision3d.
So, download the latest revisions, use the sample app of flartoolkit, change the one variable to public (you&#039;ll get an error when you compile), add a 3D model to your papervision3d scene and you should be set.</description>
		<content:encoded><![CDATA[<p>Hey steff, with the latest svn revisions of flartoolkit and papervision3d it is actually quite simple.<br />
You just have to change one thing in a papervision3d class. You have to change a variable from private to public, if I remember well it was in the camera3D class of papervision3d.<br />
So, download the latest revisions, use the sample app of flartoolkit, change the one variable to public (you&#8217;ll get an error when you compile), add a 3D model to your papervision3d scene and you should be set.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: steff</title>
		<link>http://www.todayandtomorrow.net/2008/09/01/desktop-fireworks/comment-page-1/#comment-44384</link>
		<dc:creator>steff</dc:creator>
		<pubDate>Thu, 04 Dec 2008 21:00:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.todayandtomorrow.net/?p=3961#comment-44384</guid>
		<description>you said: &quot;I had to tweak some classes to get it running. There is no real tutorial for this&quot;

Well, could you maybe post a tutorial for setting it up?</description>
		<content:encoded><![CDATA[<p>you said: &#8220;I had to tweak some classes to get it running. There is no real tutorial for this&#8221;</p>
<p>Well, could you maybe post a tutorial for setting it up?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AS3 Augmented Reality in Flash and Papervision 3D and FLARToolKit / CODEISPOETRY</title>
		<link>http://www.todayandtomorrow.net/2008/09/01/desktop-fireworks/comment-page-1/#comment-43823</link>
		<dc:creator>AS3 Augmented Reality in Flash and Papervision 3D and FLARToolKit / CODEISPOETRY</dc:creator>
		<pubDate>Tue, 02 Dec 2008 09:19:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.todayandtomorrow.net/?p=3961#comment-43823</guid>
		<description>[...] via today and tomorrow: Iâ€™ve been following the development of FLARToolKit for some time now and itâ€™s getting more [...]</description>
		<content:encoded><![CDATA[<p>[...] via today and tomorrow: Iâ€™ve been following the development of FLARToolKit for some time now and itâ€™s getting more [...]</p>
]]></content:encoded>
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	<item>
		<title>By: hydrotik &#124; flash development &#124; actionscript &#124; creative &#187; Blog Archive &#187; 11 Must Have Flash Resources and 11 Must Have Utilities For 2009</title>
		<link>http://www.todayandtomorrow.net/2008/09/01/desktop-fireworks/comment-page-1/#comment-42299</link>
		<dc:creator>hydrotik &#124; flash development &#124; actionscript &#124; creative &#187; Blog Archive &#187; 11 Must Have Flash Resources and 11 Must Have Utilities For 2009</dc:creator>
		<pubDate>Mon, 24 Nov 2008 01:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.todayandtomorrow.net/?p=3961#comment-42299</guid>
		<description>[...] 9. FLARToolKit This is one of those things you need to see with a video. The FLARToolKit is used for creating &#8220;Augmented Reality&#8221; experiences. The way it works is by locking onto visual targets as reference points for creating motion and mapping points. Also check out the post of Mikkoh Haapoja&#8217;s. A great video example can be found at today and tomorrow. [...]</description>
		<content:encoded><![CDATA[<p>[...] 9. FLARToolKit This is one of those things you need to see with a video. The FLARToolKit is used for creating &#8220;Augmented Reality&#8221; experiences. The way it works is by locking onto visual targets as reference points for creating motion and mapping points. Also check out the post of Mikkoh Haapoja&#8217;s. A great video example can be found at today and tomorrow. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: today and tomorrow - pieter</title>
		<link>http://www.todayandtomorrow.net/2008/09/01/desktop-fireworks/comment-page-1/#comment-42199</link>
		<dc:creator>today and tomorrow - pieter</dc:creator>
		<pubDate>Sun, 23 Nov 2008 11:46:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.todayandtomorrow.net/?p=3961#comment-42199</guid>
		<description>I had to tweak some classes to get it running. There is no real tutorial for this.</description>
		<content:encoded><![CDATA[<p>I had to tweak some classes to get it running. There is no real tutorial for this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Josh</title>
		<link>http://www.todayandtomorrow.net/2008/09/01/desktop-fireworks/comment-page-1/#comment-42091</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Sat, 22 Nov 2008 20:13:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.todayandtomorrow.net/?p=3961#comment-42091</guid>
		<description>Hate to be a bone head about this, but can somebody help me out with setting all this up.  I would like to take saqoosh&#039;s example, download the code and run it with flex builder.  So far I have the code downloaded and a project set up with a link to swc papervision_(latest one), I also downloaded the FLARToolkit and linked in that folder&#039;s source code.  In my main mxml file FireworksDesktop.mxml I have

	
		
	

Am I doing something wrong.  Is there a step by step for this?

Thanks in advance.</description>
		<content:encoded><![CDATA[<p>Hate to be a bone head about this, but can somebody help me out with setting all this up.  I would like to take saqoosh&#8217;s example, download the code and run it with flex builder.  So far I have the code downloaded and a project set up with a link to swc papervision_(latest one), I also downloaded the FLARToolkit and linked in that folder&#8217;s source code.  In my main mxml file FireworksDesktop.mxml I have</p>
<p>Am I doing something wrong.  Is there a step by step for this?</p>
<p>Thanks in advance.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: &#187; AS3 Augmented Reality in Flash and Papervision 3D [ draw.logic ]</title>
		<link>http://www.todayandtomorrow.net/2008/09/01/desktop-fireworks/comment-page-1/#comment-41116</link>
		<dc:creator>&#187; AS3 Augmented Reality in Flash and Papervision 3D [ draw.logic ]</dc:creator>
		<pubDate>Mon, 17 Nov 2008 20:51:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.todayandtomorrow.net/?p=3961#comment-41116</guid>
		<description>[...] via today and tomorrow: This is one of the most exciting Flash things Iâ€™ve seen for a while now. Saqoosha, a Japanese [...]</description>
		<content:encoded><![CDATA[<p>[...] via today and tomorrow: This is one of the most exciting Flash things Iâ€™ve seen for a while now. Saqoosha, a Japanese [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ryan</title>
		<link>http://www.todayandtomorrow.net/2008/09/01/desktop-fireworks/comment-page-1/#comment-41099</link>
		<dc:creator>ryan</dc:creator>
		<pubDate>Mon, 17 Nov 2008 20:07:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.todayandtomorrow.net/?p=3961#comment-41099</guid>
		<description>Who is gonna make the first star wars demo...</description>
		<content:encoded><![CDATA[<p>Who is gonna make the first star wars demo&#8230;</p>
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	<item>
		<title>By: today and tomorrow - pieter</title>
		<link>http://www.todayandtomorrow.net/2008/09/01/desktop-fireworks/comment-page-1/#comment-33905</link>
		<dc:creator>today and tomorrow - pieter</dc:creator>
		<pubDate>Wed, 17 Sep 2008 08:23:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.todayandtomorrow.net/?p=3961#comment-33905</guid>
		<description>You mean the fireworks? Probably.
But you can map any 3D object on that card with the marker on it.</description>
		<content:encoded><![CDATA[<p>You mean the fireworks? Probably.<br />
But you can map any 3D object on that card with the marker on it.</p>
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