The Google Portrait Series by Aram Bartholl are a series of matrix-code drawings. These codes are Google URL search strings of the portrayed person. In this image, Aram searched for his name in German, English, Chinese and Korean.
The Senstor reminded me of another project called Outerspace, I’m so surprised that I didn’t post this before. It was a project which Andre Stubbe and Markus Lerner did during their time at the UDK Berlin in 2004.
Outerspace is a reactive robotic creature with animal-like behaviour. It can react to humans thanks to the photo sensors in the top part and capacitory sensors that react to human body contact. There’re some nice videos on the website showing this interaction.
The Senster was a robotic sculpture developed by Edward Ihnatowicz in the late 60′s. It was commisioned by Philips and part of their permanent showplace, the Evoluon, in Eindhoven between 1970 and 1974. It was the first robotic sculpture to be controlled by a computer and could react to the behaviour of the visitors with its sound and movement sensors. The computer used to control The Senster was a Philips P9201 and had only 8K of core memory. Now, almost 40 years later, every interaction student could make something like this and fit the logic in a small box. But this is still an amazing project.
Temporary.cc is the latest project of Zach Gage. In short, it’s a website that deletes itself.
For each unique visitor it receives, Temporary.cc deletes part of itself. These deletions change the way browsers understand the website’s code and create a unique (de)generative piece after each new user. Because each unique visit produces a new composition through self-destruction, Temporary.cc can never be truly indexed, as any subsequent act of viewing could irreparably modifiy it.
Eventually, like tangible media, Temporary.cc will fall apart entirely, becoming a blank white website. Its existence will be remembered only by those who saw or heard about it.
Another project by Zach worth mentioning is Lose/Lose. It is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted.
These are 3 screen grabs of 3 different machine animations pieces by Eddo Stern. You have to see these videos, they’re awesome! You can find them here.
Best…flame war ..Ever (2007) Leegattenby King of Bards v. Squire Rex
Level sounds like Devil (2007) Baby in Christ vs. His Father
When it comes to product design, I’m a real fan of simple but good ideas. This table lamp called “Drawing Lamp” by Thomas Feichtner would be an excellent example. Although I’m curious to see it lit.
Avatar Machine by Marc Owens is a wearable system which replicates the aesthetics and visuals of third person gaming, allowing the user to view themselves as a virtual character in real space via a head mounted interface. The system potentially allows for a diminished sense of social responsibility, and could lead the user to demonstrate behaviors normally reserved for the gaming environment.
Here are 2 versions of Timekeeper by Pierre Huyghe. The first one is from 1999, Pierre sanded down a few layers of paint at Secession in Vienna (Austria), revealing the wall painting from previous exhibitions. The second one is from 2009 at the Walker Art Center in Minneapolis.