Last week, F.A.T. introduced the Graffiti Markup Language (GML), a new XML file type specifically designed for archiving graffiti tags. Of course it doesn’t make sense to only archive those tags, you should also be able to reproduce them. And that’s exactly what Golan Levin and Jeremy Ficca did. They wrote a small tool to translate the .GML files from 000000book.com into instructions for their industrial ABB IRB-4400 robot arm. If they now could place his robot on a truck like Evan Rothsuggested …
Here you can find some more details about the Robotagger.
Decode: Digital Design Sensations is an upcoming exhibition at Victoria and Albert Museum in London. The exhibition will show the latest developments in digital and interactive design, from small screen based graphics to large-scale installations. The exhibition will explore three themes: Code as a Raw Material, Interactivity and The Network. You will be able to see work by Daniel Brown, Golan Levin, Daniel Rozin, Simon Heijdens, Trioka, Robert Hodgin, … I guess it’s quite clear that I’ll have to go to London between 8 December 2009 and 11 April 2010. But till then I’ll keep myself busy with the opensource digital identity of the exhibition created by Karsten Schmidt. You can download it here and start playing with it. If you submit your version of the identity, it’s possible that it will appear on the digital screens of the London Underground.
I assume that you all know about TED by now and that we all want to go there … Golan Levin, half artist half engineer, was one of the speakers at TED last February. He has done the most amazing projects like Messa di Voce or Double-Taker. Yes, I’m a fan. So I can recommend you to watch his presentation.
Lee Byron ported one of my favorite java applets called Yellowtail to the iPhone. Yellowtail was developed by Golan Levin back in 2000 as a java applet, a few years later he ported the code to Processing.
Lee got himself an iPhone last week and a few days later he got his Developer’s Certificate. He managed to code this nice version of Yellowtail for the iPhone in just 2 days. You can read some details here.
The project consists of an eight-foot (2.5m) long industrial robot arm, costumed to resemble an enormous inchworm or elephant’s trunk, which responds in unexpected ways to the presence and movements of people in its vicinity. Sited on a low roof above a museum entrance, and governed by a real-time machine vision algorithm, Double-Taker (Snout) orients itself towards passers-by, tracking their bodies and suggesting an intelligent awareness of their activities. The goal of this kinetic system is to perform convincing “double-takes” at its visitors, in which the sculpture appears to be continually surprised by the presence of its own viewers – communicating, without words, that there is something uniquely surprising about each of us.
Yellowtail is an interactive software system for the gestural creation and performance of real-time abstract animation. Yellowtail repeats a user’s strokes end-over-end, enabling simultaneous specification of a line’s shape and quality of movement. Each line repeats according to its own period, producing an ever-changing and responsive display of lively, worm-like textures.
This is the type of project that I like: Drawn.
Drawn is a performance tool by Zachary Lieberman, it is a combination of drawing, video capture, analysing the footage and blending it all together. Just look at the videos on the site.
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