Archive for the 'programming' Category
June 1st, 2007

Josh Nimoy got together with the GRL at OFFF 2007 and coded a new brush for their L.A.S.E.R. Tag. He also made it available to us as a desktop tool to play around with. So you can download the GRL Graffiti Brush here.
art, design, graffiti, programming, software
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May 30th, 2007
After seeing many research projects about touchscreen interfaces (Sony CSL, HyperPalette, SmartSkin, DataTiles, HoloWall, Pick-and-Drop, and the demo’s by Jeff Han, the technology is finally coming available to the broad audience … the Apple iPhone. So what are they doing in Redmond? Well, they just launched ‘Microsoft Surface’. Don’t get your hopes up, it will cost between $5,000 and $10,000, so the people in the demo movies must be very rich.
UPDATE:

2D, 3D, apple, augmented reality, design, hardware, interface, physical computing, product design, programming, usability, video
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May 3rd, 2007

I have posted Robert Hodgin’s processing project called Magnetosphere some weeks ago. Yesterday he released it as a plugin for iTunes! Go and get it here, make sure that you checkout the options by pressing the ? key after installation.
animation, apple, music, processing, programming, video
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April 19th, 2007

SHOWstudio is having this project called ‘Naomi’ for some months now. They did a live photoshoot, they scanned her in 3D and so on. Now you can paint on that 3D model here.
3D, art, colors, photography, programming
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April 12th, 2007

This piece of art is by Erik Natzke, some of you might know him as the person who is always steps ahead when it comes to Flash. Indeed I call it art; he created this with Flash and not Processing or whatever, and that is just amazing. He uploaded a movie which shows how this image was generated, watch it to believe it.
He will hold a workshop at OFFF next month, so if you’re going rsvp your seat now! I won’t make it unfortunately so let’s hope that he will post some notes afterwards.
You can also keep an eye on his Flickr account to see what he’s up to.
art, design, flash, processing, programming, video
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April 2nd, 2007
I’ve posted the Landcraft project by Parklab some months ago. Now, they used their 3D flash landscape engine for a sound visualizer: Musicscape.

They even have more tricks up their sleeve: Papervision3D Terrain. Here they mixed their code with the hottest flash 3D engine called Papervision3D. With every click you can generate a new 3D landscape.
You can read the details at Den Ivanov’s blog.
And as a bonus, here’s a turntable rendered with the landcraft engine.
2D, 3D, design, flash, programming, webdesign
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March 13th, 2007

This is still from a movie by Robert Hodgin (a.k.a. flight404). It’s programmed with processing and it really shows the power of it, remember the Audi TT movie. You can watch a high quality quicktime video here. AMAZING!
music by Trentemøller
3D, animation, music, processing, software, video
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March 12th, 2007
Wave Bubble is a self-tuning, wide-bandwidth portable RF jammer. What? This little device let you jam all kinds of wireless signals … mobile phones, GPS, WIFI, bluetooth, … you name it. Ofcourse it’s illegal to have such a device but the Wave Bubble website gives you a detailed instructions how to build one.
DIY, hardware
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March 1st, 2007

This piece of art, called “Der Wirklichkeitsschaum“, by Eno Henze is programmed with vvvv, a software tool used by a lot of video artists. Eno showed us that you can also use it for print, this piece is 10 by 3,5 meters and build with 288 A3 prints.
He has more amazing works on his website.
art, programming, software
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February 2nd, 2007
Almost 2 months ago I posted an article about the first Wiimote hacks (the wireless nintendo Wii controller), I predicted that people would try to use it together with flash. Joa Ebert and his friends managed to get it working: WiiFlash. Hell yeah, check out their demo with Papervision3D (an open source flash 3D engine), the last part is the most impressive part.
Bring on the source code!
3D, augmented reality, flash, game, hardware, interface, joystick, nintendo, open-source, physical computing, programming, software, video, Wii
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