Archive for the 'software' Category
February 12th, 2008

Yeah, that’s a mobile phone. Well actually it’s a development circuit board for the google Android operating system by Qualcomm. Can you see an iPhone competitor in there?
More info and hardware porn shots at Wired’s Gadget Lab.
apple, google, hardware, interface, iphone, mobile, physical computing, product design, programming, software
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November 28th, 2007

E15 is an experimental architecture that places the power of presentation of web content into the hands of those that use it. Based on a dynamic, interactive OpenGL-based scripting engine, E15 exposes an entirely new face to web content, freely modifiable by each individual user.
interface, programming, software
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November 13th, 2007
Yesterday, Google released the software development kit for its mobile platform called Android. Of course I had to install it and give it a try, it comes with sample code and some standard features like a web browser and a maps application.
The standard graphical user interface looks dull to me, especially since I played around with an iPhone before. The screen resolution of the demo phone is only 320 by 240 and it’s not that snappy, maybe that’s because it’s only an emulation.
Although the iPhone is available since last Friday here in Germany, I didn’t buy one for the simple reason that the iPhone and the contract are too expensive. But if I could get one from the States (over a €100 cheaper!), I would.
So Apple, I’m quite curious to play with the iPhone SDK next February! Bring it on!
apple, google, hardware, iphone, mobile, programming, software, telephone
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November 13th, 2007

RGB MusicLab converts RGB (Red, Green and Blue) value of an image to chromatic scale sounds. The program reads RGB value of pixels from the top left to the bottom right of an image. One pixel makes a harmony of three note of RGB value, and the length of note is determined by brightness of the pixel.
music, programming, software, sound
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June 12th, 2007
… about what happened yesterday at the WWDC Keynote, read about it at Daring Fireball.
I didn’t feel shit.
apple, info, iphone
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June 11th, 2007
Nike+ keeps expanding it’s tools and services, so here are the widgets. You can now post your Nike+ data on every other site you want. You can pick a particular run or your fastest or longest or …
The only thing they still have to do is merging the Nike+ website with the Nike Running website.
flash, interface, Nike, sport
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June 11th, 2007
Yes, Flash is finally getting mature, Actionscript 3 and the Flash 9 player are giving us some more power. Adobe even released a beta Flash player that supports multi-core processors for some tasks! And now with Parklabs beat detection class for Actionscript 3, you won’t need any external tool anymore to build some VJ app.
animation, flash, music, open-source, software, sound
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June 1st, 2007

Josh Nimoy got together with the GRL at OFFF 2007 and coded a new brush for their L.A.S.E.R. Tag. He also made it available to us as a desktop tool to play around with. So you can download the GRL Graffiti Brush here.
art, design, graffiti, programming, software
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May 30th, 2007
After seeing many research projects about touchscreen interfaces (Sony CSL, HyperPalette, SmartSkin, DataTiles, HoloWall, Pick-and-Drop, and the demo’s by Jeff Han, the technology is finally coming available to the broad audience … the Apple iPhone. So what are they doing in Redmond? Well, they just launched ‘Microsoft Surface’. Don’t get your hopes up, it will cost between $5,000 and $10,000, so the people in the demo movies must be very rich.
UPDATE:

2D, 3D, apple, augmented reality, design, hardware, interface, physical computing, product design, programming, usability, video
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