“PING! Augmented Pixel” is Niklas Roy‘s latest project.
“PING! – Augmented Pixel” is a seventies style video game, that adds a layer of digital information and old-school aesthetics to a video signal: A classic rectangular video game ball moves across a video image. Whenever the ball hits something dark, it bounces off. The game itself has no rules and no goal.
You could say that it’s just an augmented reality version of Pong. But Niklas just did a little more than just that. PING! – Augmented Pixel doesn’t use a computer to process the video signal and display the game. Niklas made a read hardware box with its own micro-controller. Impressive work!
Receipt Racer is a microproject by undef and Joshua Noble. It a simple game which they developed during the “Let’s feed the future workshop”, part of the OFFF Festival in Barcelona on June 8th 2011. The goal of the game is to drive a car on a race track and to avoid the obstacles. The game is self was made with openFrameworks. The design of the race track was live printed on a thermal receipt printer and the car was beamed on top of that. A very simple game very well executed!
If you’re into pixel art you’ve probably heard of eBoy, they create the most amazing pixels worlds. Together with Delicious Toys they’ve developed a very nice iPhone/iPod Touch game called FixPix. It doesn’t have a revolutionary gameplay, they’ve sliced up their artwork into different layers and you have to put them back together by tilting you iPhone. Unfortenatly the app isn’t available yet, but this preview video made by Filip of CreativeApplications will give you a good idea what to expect.
These 3 Arcade Expressionism pieces by Brock Davis are part of his “make something cool every day 2009″ project. He made these on 4th, 5th and 6th of November 2009.
These are 3 screen grabs of 3 different machine animations pieces by Eddo Stern. You have to see these videos, they’re awesome! You can find them here.
Best…flame war ..Ever (2007) Leegattenby King of Bards v. Squire Rex
Level sounds like Devil (2007) Baby in Christ vs. His Father
Avatar Machine by Marc Owens is a wearable system which replicates the aesthetics and visuals of third person gaming, allowing the user to view themselves as a virtual character in real space via a head mounted interface. The system potentially allows for a diminished sense of social responsibility, and could lead the user to demonstrate behaviors normally reserved for the gaming environment.
Sony redesigned PS3 and asked Wieden+Kennedy Tokyo to develop the campaign for it. They came up with The Playface: “It’s that face you make when you are playing video games and concentrating so much that you don’t even realize the kind of expressions you are making. And everyone has a different one.” They filmed 50 people in the heat of gaming and I must say that the footage cools very good. Just go to the website!
This might actually sound familiar to you. Robbie Cooper did a similar project a while ago called “Immersion“.
Sticky Light is a project by Alvaro Cassinelli, Kuribara Yusaku and Stephane Perrin of the Department of Information Physics and Computing at the Ishikawa Komuro Laboratory of the university of Tokyo. Indeed, this should already spark you interest.
Sticky Light is a 3d tracking technology using a laser diode (low power), a pair of steering mirrors and a single non-imaging photodetector. The big difference to other tracking technologies is the fact that the Sticky Light doesn’t use a camera or projector. So what could you do with? It can track the contour of objects and even augment real-time drawings. Or you could build games like air hockey or a pinball game. Or … just watch this video, after 2 minutes they show you the games demo.
Daito Manabe visited the lab recently and added some functionality to the system: sound. soundLight can now generate sounds based on the movement of the laser.