Pong Clock
February 4th, 2009Sander Mulder designed this Pong Clock, you can also switch to game mode.

Rien Ne Va Plus
January 13th, 2009“Rien ne va plus” by Nasan Tur.
In the sculpture of Nasan Tur the Roulette-ball is incessantly moving and clattering all the time. The decision moment doesn`t arrive. The endless spinning of the roulette wheel doesn`t allow the ball to settle down on a
number-slot, the ball keeps jumping in and out of the slots. The game`s key situation, which decides about winning or loosing, euphoria and dejection, does not arrive by Nasan Tur sculpture. It annuls the climax of the game and stretches the instant of tension into an endless absurd loop.


I, the world, things, life
January 5th, 2009“I, the world, things, life” by Jacob Dahlgren.

photo by Poligon
The Unfinished Swan
October 28th, 2008The Unfinished Swan is a first-person painting game set in an entirely white world. The players have to find their way through a garden by splattering paint. It is still in development and unfortunately there are no plans to release it.


Tuttuki Bako
October 23rd, 2008Tuttuki Bako is probably one of the strangest electronic games I have ever seen. It has low resolution LCD screen and one button. The only way to play with it, is to insert your finger. In some sort of augmented reality way, your finger appears on the display to interact with the games.

found at pixelsumo
Wario Land Ad
September 23rd, 2008You can only see this ad for this Wii game called Wario Land on YouTube. Simple & good.

play > smart
June 4th, 2008play > smart is a small website to promote the smart in Japan. You can customize your own car and the drive it in simple game. You can even printout a paper model of your design. The game itself is quite simple, you just have to follow the numbers. In the end you’ll get a drawing, almost like those GPS ones. Worth checking out.



Pacman Grenades
May 5th, 2008
Pacman Grenades by Peter Gronquist.
found at NOTCOT
What it is without the hand that wields it
April 2nd, 2008
‘What it is without the hand that wields it‘ is an electronic sculpture by Riley C. Harmon.
Violence is an inevitable, mechanical function of the human brain, hard-coded down through time by culture, genetics, and evolution. Mediated experiences of killing change our perception of violence and death. As players die in a public video game server for Counter-strike, a popular online first person shooter, the electronic solenoid valves spray a small amount of fake blood. The trails left down the wall create a physical manifestation of nebulous kills.
Custom electronics based on an Atmega8/168 micro-controller are connected to a PC running a dedicated Counter-strike Source server. Players across the internet can connect and play live on the server, and each time a player dies, a java script written in Processing sends serial commands to the micro-controller, telling it to spray fake blood.
found at MAKE: Blog

