Hello, World! Softbank

April 14th, 2008

Hello, World! SoftBank

Hello, World!‘ is a brand website for the Japanese telecom company SoftBank. Again, I can’t understand anything, just nod my head to the music. Mesmerising!
Made by tha inc.

What it is without the hand that wields it

April 2nd, 2008

riley_c_harmon.jpgWhat it is without the hand that wields it‘ is an electronic sculpture by Riley C. Harmon.

Violence is an inevitable, mechanical function of the human brain, hard-coded down through time by culture, genetics, and evolution. Mediated experiences of killing change our perception of violence and death. As players die in a public video game server for Counter-strike, a popular online first person shooter, the electronic solenoid valves spray a small amount of fake blood. The trails left down the wall create a physical manifestation of nebulous kills.

Custom electronics based on an Atmega8/168 micro-controller are connected to a PC running a dedicated Counter-strike Source server. Players across the internet can connect and play live on the server, and each time a player dies, a java script written in Processing sends serial commands to the micro-controller, telling it to spray fake blood.

found at MAKE: Blog

Techno Viking

March 11th, 2008

The ‘Techno Viking‘ is widely known internet video, it’s just a guy dancing in the streets during the Fuckparade (the alternative to the Love Parade) in Berlin in 2000. Jeremiah Palecek paints these kind of internet phenomena and turns them in real contemporary art.

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Web Trend Map 2008

March 5th, 2008

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The Web Trend Map 2008 is finally out of beta, get your copy now! It definitely looks clearer as last years one, now let’s compare them.

Country Codes of the World

October 18th, 2007

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245 top-level domains mapped with their population size taken in account. Interesting!
You can buy a poster of it here.

A Social Network For 2

October 12th, 2007

Ze Frank wrote a song: a social network for two. Brilliant!

IPv6 Origami

October 8th, 2007

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Maybe you know, maybe you don’t, but every computer that is connected to the internet has an IP number. It’s basically an unique number like your mobile number when you include your country code. The current standard is IPv4, the problem is that they are running out of free numbers. As more and more devices have internet access, more and more IP numbers have to be available.
Of course a new standard is around the corner: IPv6. It’s actually ready to be deployed and it will allow a lot more unique numbers … much more. Etienne Cliquet made this one square meter origami to illustrate the possible density of numbers. Pessimists claim that there will be only around 1564 IP adresses available for each meter square of the Earth’s surface. So you don’t have to worry and you can keep on buying those internet connected gadgets.

Quizjacking

August 31st, 2007

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Comcast has this little website called TripleSlanguage to promote their triple-play offer (internet, telephone and TV). They invented some new words like ‘Quizjacking’ and ‘Tomphonery’. I guess I’m guilty to several …
‘What’s the capital of Belgium? Waffles.’

OGLE

January 25th, 2006

OGLE is an openGL extractor developed by the Eyebeam Research Lab. And what does it do?

OGLE (i.e. OpenGLExtractor) is a software package by Eyebeam R&D that allows for the capture and re-use of 3D geometry data from 3D graphics applications running on Microsoft Windows. It works by observing the data flowing between 3D applications and the system’s OpenGL library, and recording that data in a standard 3D file format. In other words, a ’screen grab’ or ‘view source’ operation for 3D data.

The primary motivation for developing OGLE is to make available for re-use the 3D forms we see and interact with in our favorite 3D applications. Video gamers have a certain love affair with characters from their favorite games; animators may wish to reuse environments or objects from other applications or animations which don’t provide data-level access; architects could use this to bring 3D forms into their proposals and renderings; and digital fabrication technologies make it possible to automatically instantiate 3D objects in the real world.

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