The cheap CMOS sensor of an iPhone does not expose the whole thing at once, it scans from left to right. If you take a picture of something that moves very fast (like an airplane prop) you can get some crazy pictures out of it since each column represents a slightly different time.
Lee Byron ported one of my favorite java applets called Yellowtail to the iPhone. Yellowtail was developed by Golan Levin back in 2000 as a java applet, a few years later he ported the code to Processing.
Lee got himself an iPhone last week and a few days later he got his Developer’s Certificate. He managed to code this nice version of Yellowtail for the iPhone in just 2 days. You can read some details here.
Augmented Reality is nothing new, but till now it was mostly a nerdy webcam demo thing. But when you use a mobile phone like the iPhone, where you can move the camera and the display in one device, the user experience could really become enjoyable. Just think of all the possible applications with this technology. ARToolworks developed a version of the free ARToolKit (a software library for building Augmented Reality applications) for the iPhone. In this video they show us a preview, unfortunatly they only managed to get 10 frames per second. But maybe with some help from Apple they could boost the speed over 20 fps.
Warning, mute the sound of the video right away! Believe me!
So despite my initial enthusiasm, I didn’t buy an iPhone 3G today. It wasn’t an easy dicision but the T-Mobile iPhone 3G plans just don’t fit my needs. I don’t want any included minutes or T-Mobile hotspots access. I want a fair minute rate (not 0,29€ a minute) and more data transfer at full speed (not throttled after just 300 MB). So I guess I’ll plan my next holiday to one of the countries with prepaid iPhones.
If you want to see more iPhone 3G hardware pron, iFixit has the images to get you off.
Tadaa the iPhone SDK is here, ok it’s still in beta though. So if you have seen the presentation video, you might be quite excited too. Just skip to minute 41 and there you have it, nintendo Wii-like controls for gaming. The big advantage that Apple has, is that they have full control over the hardware and software. And that’s where I see the weakest point of the Google Android platform.
And for those of you who are still waiting for the Flash plugin for the iPhone. I guess as long as Adobe doesn’t make a custom player, we won’t see Flash on the iPhone. How would the iPhone / Flash player scale down Flash content anyway? And is the processor strong enough? Battery life? … just forget about it.
I actually had to use someone else’s mac to have a look at the SDK, I still have a G4 Powerbook and you’ll need an intel one.
Yeah, that’s a mobile phone. Well actually it’s a development circuit board for the google Android operating system by Qualcomm. Can you see an iPhone competitor in there?
More info and hardware porn shots at Wired’s Gadget Lab.
Edward Tufte, a specialist in the field of analytical design, did a review of the iPhones interface. The elimination of screen-hogging computer administrative debris and the high resolution of screen are the main winners in the design of the iPhone. Of course he has some critique ,which I don’t really share, he doesn’t think that the stockmarket and weather widgets are well designed. I guess that his alternative designs won’t meet Steve Jobs design standards. Watch the video for yourself here.
found at Daring Fireball