February 2nd, 2007
Almost 2 months ago I posted an article about the first Wiimote hacks (the wireless nintendo Wii controller), I predicted that people would try to use it together with flash. Joa Ebert and his friends managed to get it working: WiiFlash. Hell yeah, check out their demo with Papervision3D (an open source flash 3D engine), the last part is the most impressive part.
Bring on the source code!
3D, augmented reality, flash, game, hardware, interface, joystick, nintendo, open-source, physical computing, programming, software, video, Wii
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October 12th, 2006
Nintendo is starting it’s marketing engines for it’s new video game console called Wii. On Wii.com you can find some short clips of people playing golf, bowling, tennis and baseball with the new game controller. I will definitely try it out when I get the chance to.

augmented reality, game, hardware, interface, joystick, physical computing, product design, toys, video, Wii
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July 13th, 2006
There’s an article on PingMag, “10 Questions with a Joystick Master“. Very interesting for us, children of electronic entertainment.
Roger Ibars‘ project entitled “Hard-wired Devices” uses familiar input devices for unfamiliar purposes. Whether he is making a Nintendo controller program the time on an alarm clock or an old-school retro joystick control a game of Snake on a Nokia phone, Roger’s objects pose questions about the idea of interaction and our relationship with mechanical devices. PingMag asked Roger about interaction design and where he thinks the joystick evolution will lead…

joystick, physical computing, product design, toys
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