Of How We Have to Leave Doubts, Expectations and the Unachieved

March 16th, 2009

“Of How We Have to Leave Doubts, Expectations and the Unachieved” is an installation by André Gonçalves. Each time a visitor enters the room, a balloon is released. Industrial fans then blow the balloon around in an unpredictable way. A camera sends an feed to a computer which calculates the distance, angle and speed of the balloon. This data is passed on to a paintball gun which then tries to shoot the balloon. It would have been nice if the visitors could control the fans so they could try to save the balloon from the gun. But the computer is probably faster than any human interaction.

Of How We Have to Leave Doubts, Expectations and the Unachieved

Of How We Have to Leave Doubts, Expectations and the Unachieved

found at pixelsumo

The Unfinished Swan

October 28th, 2008

The Unfinished Swan is a first-person painting game set in an entirely white world. The players have to find their way through a garden by splattering paint. It is still in development and unfortunately there are no plans to release it.

The Unfinished Swan

The Unfinished Swan

Facade Printer

October 6th, 2006

I have just found this Facade Printer at VVORK. It’s basically the same idea as Printball, but still impressive.

facadeprinter.jpg

Facade Printer
Facade advertising is expensive and complex because houses are often difficult to access. The facade printer is an experiment to print on large areas from a far distance. An air pressure system prints precisely color dots computer-guided to a facade. Types and simple picture are printed like this dot by dot from a distance up to 15 meters.

Programming: Till Kruhlmann
Electronic: Christian Resag

Printball

August 4th, 2005

Combine 2 smart students, software and a paintball gun: Printball.

printball

printball


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