“Blind Self Portrait Machine” is collaboration between Kyle McDonald and Matt Mets. They’ve build a machine which can help you draw your own self portrait.
While the visitor keeps their eyes shut, a moving platform guides a pen in their hand to draw a self-portrait, using computer vision to track their face and generate a line drawing. The result is a machine-aided drawing, a self-portrait you could never draw.
“Interactive Robotic Painting Machine” is an installation by Benjamin Grosser. I guess won’t have to explain to you what it is. The machine uses artificial intelligence to paint its own body of work and to make its own decisions. While doing so, it listens to its environment and considers what it hears as input into the painting process.
Time Print Machine by Paul Ferragut is a printing system using felt pen on blotting paper. The felt-pen ink bleed in the paper for a duration relative to the grey value of a pixel. Every “time stain” gradually recreates any images in a pointillist style. The aim of this project is to emphasize the making process, it can take 20 hours to print one color on a A2 paper.
I really have a sweet spot for drawing machines. Sandy Noble developed his own version: the Polargraph. He was heavily inspired by Hektor, the spraycan robot, but also by the AS200 drawbot and Harvey Moon’s drawing machine. I really like the style of the drawings, which is probably defined by the dual-polar coordinates the system uses internally.
I guess it’s no surprise that he used an arduino board and processing to build the Polargraph.
One Hundred and Eight is an interactive installation made by Nils Völker. It’s made out of ordinary garbage bags which can be selectively inflated and deflated by two cooling fans.
Although each plastic bag is mounted stationary the sequences of inflation and deflation create the impression of lively and moving creatures which waft slowly around like a shoal. But as soon a viewer comes close it instantly reacts by drawing back and tentatively following the movements of the observer. As long as he remains in a certain area in front of the installation it dynamically reacts to the viewers motion. As soon it does no longer detect someone close it reorganizes itself after a while and gently restarts wobbling around.
8-bit Color Cycling with HTML5. Euh what? A few years ago, video cards could only render 256 colors at a time. So it was very hard to do nice animations. That’s why they invented color cycling. Certain pixel areas cylce through a palette of colors to suggest animation. A very simple idea with a really nice aesthetical outcome.
Joseph Huckaby adapted this principle to HTML5 (forget about Internet Explorer) and brought some artwork by Mark Ferrari to life. Check out these examples. And if you’re up for it, here‘s some more information.
Golan Levin and Kyle McDonald wrote a piece of software to unwrap the 360-degree panoramic digital videos of the Sony Bloggie. But then they modified their software to unwrap photos of flowers. The results are stunning.
You can download the open-source code here and you’ll have to run it with Processing.
Ikea Robotics was Adam Lassy his thesis project at ITP, Tisch School of the Arts in New York. He modified Ikea furniture to create mobile, wireless robots which can sense the spatial needs of it’s owner. The first video demos this behaviour. The second I find even more interesting, here he programmed the furniture to display some animal characteristics.
If you’re into pixel art you’ve probably heard of eBoy, they create the most amazing pixels worlds. Together with Delicious Toys they’ve developed a very nice iPhone/iPod Touch game called FixPix. It doesn’t have a revolutionary gameplay, they’ve sliced up their artwork into different layers and you have to put them back together by tilting you iPhone. Unfortenatly the app isn’t available yet, but this preview video made by Filip of CreativeApplications will give you a good idea what to expect.