Worthers’Original

July 10th, 2006

Philip Worthington studied at the RCA in London (= crème de la crème).
The interface of his portfolio is a little but too much flash, but his project are outstanding. Check Lineriders and Hidden Horoscopes Newspaper!

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3D printing

May 17th, 2006

quin_night_render.jpgHere’s some more 3D printing … Bathsheba Grossman is an artist who combines math, science and sculpture, to make objects like this lamp. You can only produce the shape of this lamp with a 3D printer (rapid prototyping). Materialise.MGX is a firm which is specialised in such production techniques. You receive a 3D file along wth the products, so you’ll be able to reproduce them … start your filesharing platform now!

Contour Crafting

May 17th, 2006

cc.jpgLately there’re a lot of products coming out which are made with rapid prototyping techniques. Maybe one day everybody will have such a rapid prototyping machine at home and will be able to download blueprints and “print” the product at home. But what about houses? Well, fear no more Contour Crafting is working on it.

you want to change your wallpaper?

May 12th, 2006

Forget it! Concrete Blond makes concrete wallpaper.

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Cinderella

February 6th, 2006

This table, Cinderella, by Jeroen Verhoeven (part of the design studio DEMAKERSVAN), is made of x layers of laser cut wood. Amazing.

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freedom of creation

February 1st, 2006

Freedom of Creation is a design firm from Finland, specialised in product made with rapid manufactoring (which are more or less rapid prototyping techniques). For example this lamp, Cube, has such a structure which can only be made with such a technique.

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OGLE

January 25th, 2006

OGLE is an openGL extractor developed by the Eyebeam Research Lab. And what does it do?

OGLE (i.e. OpenGLExtractor) is a software package by Eyebeam R&D that allows for the capture and re-use of 3D geometry data from 3D graphics applications running on Microsoft Windows. It works by observing the data flowing between 3D applications and the system’s OpenGL library, and recording that data in a standard 3D file format. In other words, a ‘screen grab’ or ‘view source’ operation for 3D data.

The primary motivation for developing OGLE is to make available for re-use the 3D forms we see and interact with in our favorite 3D applications. Video gamers have a certain love affair with characters from their favorite games; animators may wish to reuse environments or objects from other applications or animations which don’t provide data-level access; architects could use this to bring 3D forms into their proposals and renderings; and digital fabrication technologies make it possible to automatically instantiate 3D objects in the real world.

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