Sonic Wire Sculptor

April 14th, 2010

The Sonic Wire Sculptor is an iPhone app version of a musical instrument by Amit Pitaru. It allows you to draw in 3D and turns your scribbles into sound. It is actually quite intuitive and anybody should be able to generate something nice with it.
Zach Gage did most of the programming with Amit’s support, but also Zach Lieberman and James Paterson. They’ve used the ofxIphone and openFrameworks open source libraries.
Maybe this looks quite familiar to you, you could actually call it the sound version of the drawing tool Rhonda, made by the same team.

Computer Vision Dazzle Makeup

March 31st, 2010

Adam Harvey is currently writing his thesis at the ITP and his topic is Computer Vision Dazzle. He’s researching and developing privacy enhancing counter technology, to protect individual privacy for everyone. So here you can find some makeup patterns which make it impossible for the OpenCV library and it’s Haar cascade files, to detect a face. Fun times ahead!

About this image:

Images with a red square tested positive, a face was found
Images without a red square tested negative, no face was found
Images under the section “TEST PATTERNS” are made according to results of the Haar deconstruction
Images under “RANDOM PATTERNS” are random doodles made without the anti-face detection patterns in mind
Images underneath the “NO PATTERNS” heading are left untouched to show that the face detection works well on simple line drawings

found via @zachlieberman

Auto Smiley

March 23rd, 2010

Auto Smiley is the latest F.A.T. project by Theo Watson. It’s a little app that runs in the background while you work. It analyzes your face and each time it detects a smiley, it adds a smiley :) to the front most application. Theo used openFrameworks and MPT for the smile detection. Of course you can download the app and the sources here (I actually had to change some values in the source code so that it would work with my keyboard).

Kitty

March 22nd, 2010

Kitty is a computer animation made by a group of russian physicists and mathematicians in 1968. They created a model of cat with a BESM-4 computer and were able to animate it. The result was printed out using alphabet symbols and then converted to the cinefilm.

DustTag

January 6th, 2010

DustTag is an iPhone application designed for graffiti writers that visualizes the motion involved in the creation of a tag. It is basically the iPhone version of Evan Roth his Graffiti Analysis tool, just with a little less bells and whistles but some typical iPhone features. You can write tags on the iPhone and upload them as .gml files (Graffiti Markup Language) to the 000000book.com website. Evan designed this app together with Chris Sugrue. Support them and buy this app for just $1.99!

This is how my tag looks like when the .gml file was loaded into the Graffiti Analysis tool. Thanks Evan.

Night Lights

January 6th, 2010

Night Lights is the most amazing interactive projection on a building I have ever seen. YesYesNo were asked to turn the Auckland Ferry Building into an interactive playground for the viewers. There were 3 different types of interaction – body interaction on the two stages, hand interaction above a light table, and phone interaction with the tracking of waving phones. That input was then used to manipulate 6 different scenes. Just watch the video and you’ll know why this is a very impressive project. Here are the names of some of the people involved, some might sound familiar if you reading today and tomorrow: Joel Gethin Lewis, Zach Lieberman, Pete Hellicar, Kyle McDonald, Todd Vanderlin, Daito Manabe.

Graffiti Markup Language

January 4th, 2010

Graffiti Markup Language is the latest F.A.T. project. You probably know their graffiti-related software projects: Graffiti Analysis, Laser Tag and EyeWriter. These use now the Graffiti Markup Language, a new XML file type specifically designed for archiving graffiti tags. The .gml text files can be uploaded and downloaded on 000000book.com. The week F.A.T. will publish new GML related projects each day!

On Growth and Form

December 15th, 2009

On Growth and Form is an animation by Daniel Brown and it is part of the exhibition Decode: Digital Design Sensations at the Victoria and Albert Museum in London. These flowers are generated with Flash actionscript code and look amazing. The petals are have textures derived from works from the museum archive including William Morris textiles and Kimono fabrics.

On Growth and Form by Daniel Brown

On Growth and Form by Daniel Brown

On Growth and Form by Daniel Brown

video by artkidtroy

Outerspace

November 13th, 2009

The Senstor reminded me of another project called Outerspace, I’m so surprised that I didn’t post this before. It was a project which Andre Stubbe and Markus Lerner did during their time at the UDK Berlin in 2004.
Outerspace is a reactive robotic creature with animal-like behaviour. It can react to humans thanks to the photo sensors in the top part and capacitory sensors that react to human body contact. There’re some nice videos on the website showing this interaction.

Outerspace

Outerspace

Outerspace

Outerspace

The Senster

November 13th, 2009

The Senster was a robotic sculpture developed by Edward Ihnatowicz in the late 60’s. It was commisioned by Philips and part of their permanent showplace, the Evoluon, in Eindhoven between 1970 and 1974. It was the first robotic sculpture to be controlled by a computer and could react to the behaviour of the visitors with its sound and movement sensors. The computer used to control The Senster was a Philips P9201 and had only 8K of core memory. Now, almost 40 years later, every interaction student could make something like this and fit the logic in a small box. But this is still an amazing project.

The Senster by Edward Ihnatowicz

This was the control panel of the Senster.
The Senster by Edward Ihnatowicz

rediscovered this during the rAndom international talk at the designtransfer event of the UDK Berlin


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